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    • Lunar Diplomacy OSRS Quest Step By Step Guide
      The Lunar Diplomacy OSRS quest is one that sees players getting involved in the battle that exists between Fremennik and the Moon Clan. After completing this quest, players can earn several rewards, including gaining an access point to the Lunar Isle, and a brand new spellbook. Lunar Diplomacy OSRS Quest Requirements Skill Requirements In terms of skills related, you'll need to be at the following levels: 61 Crafting 40 defence, 49 firemaking, 5 Herblore, 55 Magic, 65 Mining and 55 Woodcutting. Also, you will need to be able to kill several creatures that are level 111. In addition, access to Earth, Water, Air and Fire alters is also necessary. Quest Requirements A number of OSRS quests require you to have completed previous quests. Lunar Diplomacy is no different in this regard and you must be completed The Fremennik Trials, Lost City, Rune Mysteries, Shilo Village, Jungle Potion and Druidic Ritual before advancing. Requirements for Item If you are looking for things to take, there are several that you are going to need to carry. Firstly, you are going to need a Tinderbox, around 1,000 coins in total, the Guam Leaf, a Marrentill, a Pestle and Mortar and an Hammer. There are several items that you can acquire as part of the quest you also require, such as two Spools of Thread, a Needle An Axe Pickaxe spade, and Swamp Tar. You'll need Air, Water, Earth and Fire talismans also as long as you possess access to the Abyss. Finally, you will have to bring a Dramen Strike Staff as well as Combat Equipment. There are items aren't essential, however you ought to consider to bring along. This includes a form of teleportation to Rimmington in addition to a way to get back to Rellekka. It is necessary to have the Runes for the boss fight as well as the journey to Rimmington by using the help of an Emerald Lantern. Lunar Diplomacy OSRS - Going to Moonclan Island Starting Lunar Diplomacy OSRS In the beginning, you'll have to bring your Tinderbox and head to Rellekka and speak to Lokar Searunner at the western dock. There you can learn more concerning the Moon Clan, which is the main source of the story of this adventure. In the Longhall it is your goal to obtain the Seal of Passage by talking to Brundt the Chieftain. It is imperative to keep this with you throughout the quest, otherwise you will be sent back to Rellekka. Go back to Lokar Searunner to begin sailing towards Pirates' Cove. It's the Jinx on the Ship You will find a naval vessel called the Lady Zay and you can access by navigating up to the highest dock. Be aware that you may encounter pirates and giants of moss here to engage in battle. Once you've defeated them, speak to Captain Bentley. Then you'll be sailing around in circles, so speak to 'Birds-Eye' Jack down on the lower deck. It is necessary to go through some moving back and forth in this area and then return with Captain Bentley who will state that the navigator was at fault. Head back towards Jack who will tell you that there was an error made on the ship. Head back to the Captain one more time who will suggest you talk to other shipmates. The same deck is where you can converse with 'Eagle' Schultz who will give details on the jinxes. After that, head up one deck to speak with the Cabin Boy, then head to the bottom deck to find 'Beefy' Burns. Retrace your steps back to the spot where there was the Cabin Boy was in order to speak with 'Lecherous' Lee, then back to the Captain's deck to meet First Mate 'DaveyBoy'. And finally, you can talk with the Cabin Boy once again, who will fess up on where the jinxes come from, having placed them him. Wiping the Five Symbols If you have followed the requirements steps, then you'll need an Tinderbox to illuminate your Emerald Lantern. You can find Swamp Tar at the bottom of the ship, right over the ladder that is located on the bottom deck. You will then need to wash away the five symbols, including the first that is located in the cannon west from the Cabin Boy. On the Captain's deck, you'll find the second symbol on the wallchart to the northwest. Here you will need to use your lantern. Go to the bottom deck and you'll find the next symbol near the stairs. From this point the fourth symbol can be found located on a crate in this deck close to the cook. The final symbol can be found there, which you can find on a support column. Lunar Diplomacy OSRS - Preparing for the Dream World Once you have found all the symbols and spoken with the Captain, you're able to finally set sail for Moonclan Island. Firstly, you will want to travel towards the southwest of the island. Here you'll find Meteora and she will direct you to visit the Oneiromancer for help. There is also a general store and the bank where you can purchase anything you require. The Waking Sleep Potion The Oneiromancer is located near the Astral Altar, and you will be instructed to gather a number of things in order. Firstly, you are going be looking for an item called the Waking Sleep Potion. For this section of the adventure, you'll require Marrentill, Suqah Tooth and an Guam Leaf and in addition to Pestile or Mortar. Find the chicken house in the village where you can meet Baba Yaga. You will receive one bottle of potion and given the information listed above. For the first step the process, you'll need for the vial to be filled with water, then head back to the south-east , to kill a Suqah to obtain the Suqah Tooth. Take their hides in case you require them later on in the quest. It is now possible to combine with the items inside the vial, and you could add the Suqah tooth with the help of Pestle or Mortal to make the Ground Tooth to add to the vial. To begin the search on the following item you'll need to bring the potion to the Oneiromancer and be able to search for an Lunar Staff. In order to obtain the Lunar Staff To get this, you'll require your Dramen Staff and the four elemental talismans, or tiaras if you have them. Bring the staff to the four elemental altars and then use it on Air, Fire, Water and Earth in the order listed above. Once you have done this, you'll now have an item called the Lunar Staff, which you aren't able to use until you have the Ceremonial Clothes which is the next thing you'll need to hunt down. The staff should be taken into the Oneiromancer to begin the next phase of your quest. Wearing the Ceremonial Dress The Helm For the Ceremonial Clothes to get the Ceremonial Clothes eight different items you will require. Starting with the Helm You will need to head to the dungeon that is located in the north-east region of the island. Also, you will need to take with you a Pickaxe and Hammer along with you. You can get Lunar Ore here by mining Stalagmite, before heading back to the anvil and furnace and returning to Rellekka. If you've got your Seal of Passage, then you can destroy it to get back to Rellekka. Be sure to speak to Brundt to get another seal once you've done so. The Cape and Amulet The next step is to get then a Cape for this, which you will obtain from Pauline Polaris to the north-west corner of the village. Then, you will have to guess her name, for your initial guess should be Pauline. After that, you will get a clue, and you'll have to select Jane Blud-Hagic Maid. Once you have this, go back to Meteora. She's willing to trade with you her Amulet in exchange for the Tiara she lost to a Suqah. Look for the Suqah who eventually will take the Tiara, and gather four hides while doing it. You will then be able to swap the Tiara for the necessary Amulet. It's the Torso, Gloves, Legs, and Boots If you have followed the instructions for your item and have followed the guidelines, the following four clothing items should be quite easy to obtain. These items, which include Torso, Gloves, Legs and Boots are all available by contacting Rimae Sirsalis in the clothes shop. With your gathered hides, you can have them tanned for up to 400 coins. Request her to do this and then use you Needle and Thread with the Suqah Leather to make four pieces. The Ring The last thing you'll need can be found at the center of the village. There you will be offered a riddle by Selene. After that, you should take the Spade to the bottom of the village , and take a left turn and there is an archway. There are blue blooms in this area, so you can dig through them to find the rings. Once you've found it, return all your items to the Oneiromancer to get your items back. Keep in mind you will require 11 slots available in order to return them all along with the additional Kindling that you'll receive. Entrance into the Dream World Return to the village and go towards the banks. Pick up the Runes that you will need along with your Tinderbox An Axe, your Tinderbox and some Food. Complete all the Lunar items before heading to the building located to the west. There's a staircase inside as well as the ceremonial brazier. It is time to enter the Dream World therefore, make sure you have the things you'll require to take on the boss. You can use a Waking Sleep Vial on your new Kindling, which you just got, then you can light the brazier using your Tinderbox and then put the Kindling in the brazier to begin the next part of the quest.
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    • Monkey Madness 2 Old School Runescape Guide
      It is a Monkey Madness 2 OSRS quest is a long one where you'll be continuing on from the previous Monkey Madness quest. In the present, Glough is missing, and King Namode asking for your help once more. We're about to jump into the long OSRS journey, but first we need to know what prerequisites you'll need to be able to meet before getting started. Monkey Madness 2 OSRS Quest Requirements In the first place, the quest requirements state that you must have finished the Eyes of Glouphrie, Recipe for Disaster, Enlightened Journey, Troll Stronghold and Watchtower in addition to obviously following the steps of the last Monkey Madness quest. There are certain requirements for skill too. You'll need to be at level 55 for both Agility and Thieving along with level 60 Hunter Slayer, level 69, and 70 Crafting. There are item requirements too that will aid you throughout the quest. We'll need items from the monkey such as the Monkeyspeak amulet, the Monkey GreeGree and the Monkey Talisman, but will also need energy, food and prayer potions weapons, armour, Pestile and Mortar. Lemons, grapes and summer pies will also be essential to make progress. Starting Monkey Madness 2 OSRS - Step by Step To start Monkey Madness 2, you must first inform Narnode Shareen Glough has been eluded. After you've done that you can go to Glough's home. The house is located to the south-east from the Grand Tree, so once you are there climb the ladder then up the tree. You can receive a handkerchief with embroidery by checking the branch of the tree. Next, you must go to next, go to the Gnome Stronghold and to the stairs that run to the west, where you can talk to Anita. Anita is worried that Glough is being unfaithful and you could suggest that you help Glough get out of any danger. Anita says that whispers can be heard throughout the home which she is unable to reach. Go back to Glough's home and begin climbing up the tree several times until you can see the gnome statue. Find the switch hidden and make use of it. Once you are in the cupboard you'll be able to find an e-book on spyology. You will be finding a spycraft encrypted document. After this you can discover a smudge to the west-northwest where the containers are. The next step is to go over to the remains of the fire, and there you'll find an entry. You will then need to apply the pestle and mortar on your lemon to decipher the message. There is an unlit candle in the vicinity too, so use your note on it. Use your Mortar and your Pestle and Mortar using grapes to make your brush. Lastly, apply the brush on the note, which will make a scrawled note for you, that may be written in an ancient Gnome language. Take your translation book and use them on the note before heading back to the king. You'll then be asked to request Anita to translate it for you, and once you've completed this, you can take the time to read the note prior to returning to the king again. The note will mention an explanation of how Assistant Le Smith helped Glough to make his escape, so bring this knowledge with you to Assistant Lori who is located just to the south of Glough's tree. Lori who has been replaced by Le Smith, will tell you to speak to Auguste So, use the balloon to travel to Entrana then talk to Auguste who will reveal it was Le Smith disappeared trying to reach Ape Atoll. Then, you can speak to the King, who asks you head towards Ape Atoll to speak with Garkor. Ape Atoll When you've reached Ape Atoll, head to the north. Make your way to the east and you'll meet Garkor who will instruct you to talk to King Awowogei. After hearing that he only talks to Kruk, head back to Garkor and he will charge you with killing Kruk. Retrace your steps back to Garkor's main entrance, and head to the hill, where you'll find monkey archers. Ask them about Kruk's whereabouts. It is possible to track him from the bottom of the hill, which leads to a trapdoor serving as a entrance to a dungeon. To reach Kruk the player can choose between two routes to take, the Agility route or the Tanking route. The latter requires you to attain level 70 Agility to get by, or you could get yourself pickingaxes and Slash weapon to get through the dark dungeon. Agility If you've decided to take a less sluggish method, first head south. From here, head east and take care not to walk on the areas of the floor that are lined with an 'X' as you will fall through. Continue forward until you come across a room where the ground is treacherous and a door that faces east. Follow the path until it leads to a chest. This will give you the key in bronze, use it on the northern side of the door to reach the final section of the cave. Inside, there is a corridor that leads to Kruk. Tank Method If you're planning to go for an approach that is more direct it is likely that you'll face opponents to fight. This is a simpler option, however it could be more difficult. So, first watch out for the monkey archers. Explore the area, slashing webs, and you are able to make sure you're going in the right way , by not encountering any webs that are too tough for you to cut. It is necessary to search for chests to find the key that was damaged in combat that you utilize to open the door before facing traps to be disabled. The disability method is temporary, so be careful if you do choose to take this route. Takes Down Krul If you continue in the direction of the west you will notice that the path divides into two. Dangerous ground awaits you down either path, but you'll arrive at Kruk in the end. There are melee attacks that you need you to be wary of, so you can aid yourself by using stamina potions. When the opportunity arises you can retaliate by using melee attacks until you have dealt with Kruk Then, pick up Kruk's paw and make your exit. We now need to make an Kruk Monkey GreeGree and we'll need to find a Talisman to go with our new paw. Remember the tunnel from the first Monkey Madness quest? This is the tunnel you have to go through the next time. Take a trip to Zooknock who will get the GreeGree crafted, then head to Awowogei to get from the cave. There you will learn that the moneys will be using Gu'Tanoth Ogres as well as Troll Stronghold generals. Troll Stronghold generals that will help them coordinate an attack. Inscribing the Satchels To advance, visit Garkor and speak to Garkor. He will then talk to. We will then need to utilize the teleporter to go to Trollheim prior to entering Trollheim, which is the Troll Stronghold. Once at the entrance the way, go down and to the left we will meet Kob who you have to fight Kob until he gives up. You can speak to Kob again after he has left, then go to Gu'Tanoth. Follow the left side until you find Keef Use Protect from Melee and then bring them down. Once you have done so after that, speak to Garkor and assistant Le Smith over at the highest point of the buildings in Ape Atoll. He is located on near the highest point of the jail, near the principal gate or even the rune's west stall. When you talk to Garkor proceed to the west and talk to the monkey guard at which point you'll gain access to an airship platform. It is now time to stay clear of the ninjas as they navigate through the maze and find six satchels on your travels. After this, you'll need to fill them with explosives. Go to the east, and then climb the ladder in green and head toward the southwest. Then, you'll see the blue ladder, and go down to grab the satchels. Return to the bottom of the stairs and climb the cyan ladder, before heading downwards on the red staircase, where you will find the explosives. The barrel can be clicked to refill the satchels, so just do this and then climb to on the red ladder. Utilize the satchel that is on the floorboards. Then, head back to the eastern beams of the ground level and get another satchel. Go to the ground floor and climb the green ladder. Then, go along the vines. You will find weaker floorboards to the north, so you should put another satchel there. Go back to the green ladder at the middle level that will lead you to the top of the stairs. Utilize a satchel to carry the gas tank and go back to the ground floor. You now need to head back to the boat however, you must go to the to the west of the entry point and you'll see support beams. Take a satchel and then contact Garkor at the vessel before returning to the dungeon that we battled Kruk. When you are there, head north and equip the Kruk GreeGree, so you can use these monkey bars. Head through the following passage to enter Glough's laboratory. You'll soon see an untrained demonic gorilla which you can climb on before descending the steps. Be prepared for Melee can be beneficial here should you wish to avoid being damaged by the gorillas. After this is done, you can utilize the holding area to get your body away from the demonic gorilla. You should also be able to locate a hammer and chipper in the boxes. Go up the stairs and find the device. Now you must use your chisel against the charged onyx before you are able to use the onyx that has been deconstructed in the device you just discovered. Your next task is to look over the chamber for incubation, so do that and then talk to Garkor who will want for you to notify Awowgei that the trolls and ogres have changed their minds regarding the alliance. The assault will then be canceled to his displeasure. Speak to Garkor and again to make an end-of-scene, where the assault is gone ahead with.
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    • RS Money making guide
      Most Popular Ways to cheap osrs gold Making It is possible to use gaming as an opportunity to earn money hourly, weekly or even monthly. Runescape is a massively multiplayer online role-playing game that makes it possible. This article on how you can earn money through Runescape explains in detail different ways beginners can make money while playing. It offers players an array of methods to make money in RuneScape as well as the required requirements, the estimated earnings per hour, and a step-by-step guide detailing each technique in greater detail. So, earning gold in Runescape can be done through a variety of ways, but this guide offers a comprehensive step-by-step guide to make it easier for players who are new and do not have an active membership. Does Runescape Ban for runescape gold sell? No, Runescape generally does not have a ban on accounts simply for buying gold. So, there's little or no risk of being banned, particularly when you don't buy huge quantities at once. How Much Does a Maxed RuneScape Account Market for? If you have an account that is at their maximum, you may trade it in for $2564.28 according to the calculator. Do you have the potential to earn real money by playing RuneScape? Real-world money obtained from RuneScape is not allowed. If you are caught, you could have your account permanently banned for breaking the rules. If you want to earn cash, choose a reliable RuneScape gold buyer. It is possible to do it by sending him Runescape cash during the game, and then keep your cash safe by putting it in your bank or PayPal account. What skill is most lucrative In Osrs? The most lucrative skill in Osrs is Runecrafting. If you master this skill, you will earn over 400 million dollars by reaching the level of 99. Cosmic Runes, Astral Runes, as well as Nature Runes are presumably the most profitable runes to craft. What's the fastest way to earn money from RuneScape? Although mining is slow, it is one certain way to earn profit in Runescape. It's extremely profitable and all you need to do is mine ore and sell them. Iron ore is sold for around 100 GP. It is the most efficient to gather and yields quite a bit of money. How do you become rich in RuneScape? To make money you need to be able to pay for it. The quickest method is to start by mining tin ore and copper, smelt the copper and Tin into bronze bars and then turn the bars into something is able to be sold. According to me, the most effective place to begin is at a mine near Varrock. Which is your most profitable skill in RuneScape? The most lucrative, but also the most demanding Ore for mining is the Runite Ore. It is a mine that requires Runite requires at minimum 85 Skill in Mining and an Dragon Pickaxe to increase the yield. This Ore is in very high demand and can be purchased at an affordable rate on Grand Exchange (prices are over 11000 Gold frequently). time). What's the most effective way to make money in old school RuneScape? Stronghold of Security is available to everyone. Benefiting from the Shopping Around Varrock and is open to everyone. Spinning Flax - Members Only and Gathering Leather- Open to All, Wines of Zamorak - Open to everyone. The Best Methods to Earn Gold on RuneScape By Using a Character with a low level 1. Create weapons made of bronze Find the best item you can make which will produce the most amount of gold for each bronze bar. Simply go to the anvil, where you started melting ore, and then start hitting the anvil. Keep going back and forth between the bank and the anvil until you use the last bronze bar you have in the bank to construct an element of weapon or armor. 2. Get bronze bars To make money on runescape You need funds. And, to have cash, you should begin mining copper and tin ore. After you're finished, you should smelt the copper and then tin it into bronze bars. After that, you can craft them into an item you could sell. Begin mining near Varrock, store in a bank located in Varrock and then travel to Burthrope to melt into ingots. 3. Craft Iron Bars Instead of crafting bronze items make use of iron ores to create iron products following steps 1-3. This will provide you with more gold per crafting. 4. Visit The Grand Exchange Market If you're looking to get rich, make sure you visit the auction house known as it's called the Grand Exchange. Find your guns or armor at the banks. Next, contact your Grand Exchange Clerk to get access to the Grand Exchange. Money Making Guide On Making Money In RuneScape Earning money from RuneScape should not be so hard. It is only necessary to complete the initial three levels to receive 10, 000 coins. But if you are not a member or have been declared insolvent, you can follow this complete guide below to make money on RuneScape by following the steps: 1. Mining While mining is slow, it's one sure way to make profits in Runescape. It's very profitable, and all you have to do is mine the ores and then sell them. Iron ore is sold for around 100 GP. It is the fastest to gather and yields quite a lot of money. 2. Fighting The battle with cows, chickens for low levels as well as Hill Giants for amateurs is one way to earn profits on RuneScape. The chickens can be killed easily and are found north of Lumbridge. You can sell their feather for between 5 and 15 GP. 3. Runecrafting To earn money on Runescape by runecrafting, you need an air talisman and rune essence. Rune essence can be gotten by mining it or purchasing it. Runecrafting is the most profitable technique in Runescape. Similar to mining, it's extremely slow in earning money, and you must complete all rune mystery quests order to craft runecrafts. 4. Smiting Smithing is an inefficient method to make money on Runescape. With a little consistency you could make millions. You must find ores and melt them in an oven. After that, move the bars to an anvil with the help of a hammer. 5. Cutting wood Wood cutting is the most favored method to earn money for players who are not members of Runescape. To do this, you must use the finest hatchet and chop down the biggest of tree that you could. Bank the logs, and then sell them after you've amassed lots of. When you've reached 60 woodcuttings, you can chop down yews. Each log is sold for 500-600 GP each and with each inventory, you could earn around 12k. 6. Fishing This is among the best ways to make money in Runescape for non-members. If you have at least 30 fishing trips to docks, you can use a 60GP. And a harpoon and/or a lobster pot.
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    • RuneScape 1-99 Archaeology Skill Book
      Archaeology is probably one of the biggest single changes in the game's 20-year history. The ability involves excavation and restoration of artifacts at five new dig sites and features new powerful player effects that are artifacts. This article will outline the fastest and most effective ways for achieving level 99 Archaeology. A lot of players of RuneScape will have been delighted when they learned that a brand new skill is scheduled to be added to the game. In what was thought to be among the most kept secrets within the community, a brand-new skill was announced to be expected to arrive in early 2020. The new skill will be called RuneScape Archaeology, and it will provide a variety of new possibilities for players. There are five dig sites that are all accessible, and each dig sites contains hotspots for excavation, research, mysteries, rewards, and artifacts specific to the dig site. They range in levels from the point at which the dig site is locked to level 118/119. For example, Kharid-et, situated in the Al-Kharid desert which is the first dig site, is unlocked at level 5. The first plot, the Venator remains at level 5 and the most prestigious plot of excavation will be the War table, which is which is at level 118. So, you'll be hopping across all five dig sites during your leveling of Archaeology. Good Items Let's look at some of the most useful tips to maximize those gains. Waterfiend Familiar Waterfiend Familiar is available right from the Grand Exchange. They are quite cheap right now at 120K RS3 gold per pouch. The waterfiend offers a chance of 5% to double the gain from material and artifacts gain. If you're not able to buy the item, then you could begin making them at the level 68 archaeology. Auto-screener v1.080 Auto-screener is unlocked at level 70 Archaeology once you have completed the related qualification. That's a very good idea since it can automatically screen the soil you get when excavating. It runs on divine charges and does not degrade. Mattock Upgrades It is also recommended to purchase Mattock enhancements every 10 levels until you progress until level 99. Mattock of Time and Space at level 99. To get this will require two dragon mattocks. That's why it can be expensive when you're not doing the Big Game Hunter and getting them on your own. You can also smith variations that can be smithed at levels 60 70, 70 and 80 and 90, but they cannot be augmented. Make sure you're buying the precise upgrades from the Archaeology guild when you unlock them with qualifications. Skilling/Elite Skilling Outfit Additionally, the Skilling/Elite Skilling Costume provides a very nice XP boost. The later version gives unlimited teleports and teleports to dig sites and collectors. 1-99 Archaeology Stages 1- 5: Varrock Digsite Tutorial From level 1 through Level 5, be completing the Varrock Digsite's instructional. Once you hit level 5, you will be transported to Kharid-et in Al-Kharid 5--12 levels: Venator Remains (Kharid-et) In the 10th level at level 10, you'll be able to begin digging through the debris blocking the entranceway leading into Kharid-et's dig site. You'll need to speak to Dr. Nabanik following your attempt to unlock the door, and he'll offer you an item. Go back to the door, and finish digging it up, then return and repair the jewel and put it on the door. This should get you to level 12, but if it doesn't, you can dig outside for a while until you're at level 12 then go ahead. Level 12-17 Legionary Remains (Kharid-et) Once inside, you'll be able to go to the Legionary Remains and dig there up to level 17. Before you begin ensure that you speak to Liam to begin the collection journal pages. You'll need four pages to unlock the door to his right, and you'll require this locked for the next excavation plots. In short, you'll get four pages, talk to Liam again, and you'll receive broken dial, put the broken dial in the missing third slot and then to the left, click with the order of Shadow Smoke, Shadow, Smoke, then Ice. The prison doors will be lifted and you'll enter the next part of the prison. Levels 17-20: Castra Debris (Kharid-et) At levels 17 to 20 You'll need to go to in the Castra Debris which is just outside the level 12 spot on the left. Once you hit level 20, you'll gain access to Infernal Source. Twenty-fourth level: Lodge Bar Storage (Infernal Source) After the cutscene, head down the lift and dig at the Lodge Bar Storage, it'll be on your right. Be sure to go through all the chests in the room for some XP books and some Goldrune, a broken dagon crest, and also, a fixed dagon crest. It is recommended to continue digging at the Lodge bar until level 24. Levels 24-25: Lodge Art Storage (Infernal Source) From level 24 to 25, you are going to dig up the Lodge Art storage just to the left of where you had previously dug. Levels 25-29: Administration Debris (Kharid-et) If you're lucky at level 24 , and you got the fourth dagoncrest, head to the Administratum debris in Al-Khraid in level 25 and continue to level 29. You'll need 4 dagoncrests to place on the fireplace. Then, enter the fireplace to access the infernal source. This is where you can solve an answer to the Eyes in Their Stars mystery and also the access to level 29 area of infernal source. If you weren't lucky and kept receiving the disorder painting, keep digging until you get the final dagon's crest or up until level 29. But keep in mind you'll have to return to the Administratum Debris at an earlier time to obtain the related artifacts to your collection logs. Levels 29-36: Cultist footlocker (Infernal Source) When you reach level 29, climb down the fireplace to the next one and start digging around this Cultist Footlocker until you reach level 36. Levels 36-42: Sacrificial Altar (Infernal Source You should go to the Sacrificial altar, which is near the entrance to the fireplace. Between levels 29 and 42 you should have received 4 Cultist journal pages for the"Embrace" the Chaos mystery. The first step is to go toward the north of Cultist footlocker and look for the ritual circle. Pick up some chalk and candles from the edges of the room. Draw the circle to center and then place the candles. Light the candles and perform the"chant. The east candle can be chanted as No. 3, the North candle's chant is no. 2, and the west candle chant No. 1. This will open the door for excavation plots to be constructed at a later date. This is why it must be done. Assistant Qualification At the point you are at, you must have 25 artifacts discovered and repaired, and have completed one mystery, and a collection log. All of this will allow you to unlock an Assistant Qualification. The assistant qualification can be unlocked to allow researchers to be able to join your team, and you can use on research missions similar to the ports owned by players. It is also possible to begin studying specific objects at dig sites to conduct research on special missions that earn higher XP and specific artifacts and objects after completion. Levels 42-45: Prodomoi Remains (Everlight) At the level 42, you will be able to access your Everlight Dig Site. Thus, you'll dig out the Prodromoi remains until level 45. The levels 45 and 47: Dis Dungeon Debris (Infernal Quelle) From the point of level 45 until level 47, you go back to the source of the infernal ooze and look for your Dis Dungeon Debris. Levels 47-48: Praesidio Remains (Kharid-et) When you reach level 47 check if you have the prison doors unlocked, or even if it isn't it is moment to unlock it, as I mentioned earlier. Dig outside the prison's door until you get 4 Custodian's log pages. Dig to the Praesidio Remains in Kharid-et for one level. Keep a spare pendant as you'll require it in order to traverse the red barrier to your south at level 58. Levels 48-51: Monoceros Remains (Everlight) At level 48, you'll go back to Everlight and begin digging for Monkeyceros Remains until you reach level 51. Range 51-56 Amphitheatre Destruction (Everlight) When you reach level 51, you'll be at the point that it's going to feel like a grind. You'll be able to tear out Amphitheatre Debris plot up to level 56. Level 56-58 Ceramics Studio Debris (Everlight) Then, you'll go next to the Ceramics Studio plot, and you'll stay there until level 58. Levels Between 58-61: Carcerem Debris (Kharid-et) You'll return to Kharid-et and start digging for your Carcerem Debris. You can enter the site with the pendant that you have in your possession or equipped. Keep a spare signet ring at this location, as you'll need it later for entry into the 74 dig area. Stages 61 to 65 Stadio The Debris (Everlight) You'll be back in the Everlight for the Stadio Debris. You'll be here until level 65. Between Levels 65-68 Infernal Art (Infernal Source) Head back to the Infernal Source and dig at Infernal Art. Infernal Art plot, which is located inside the portal which we had opened earlier. just reach three on the lift at the entry point of Infernal Source. Levels 68-69: Shakroth remains (Infernal Source) You'll be in The Shakroth remains, which lies east of the last plot at the Infernal Source. Levels 70-69: Dominion Games Podium (Everlight) Head back to Everlight and begin digging around your Dominion Games Podium until level 70. When you reach this level, you should have repaired and excavated 250 artifacts. Do not worry if you aren't go back to the Venator Remains - the level 5 location in Kharid-et. There, you can dig as many artifacts as you can to hit this mark. Associate Qualification Also, you should have done 24 hours of research that sending your researchers out on missions. It is recommended that you have completed 10 mystery and completed 5 logs. When you've done all that will grant you the Associate Qualification, which will allow you to access the Archaeology outfit, Autoscreener, as well as the other buffs at Ezreal in The Archaeology Guild. A-70: Ikovian Memorial (Stormguard) At level 70, you unlock Stormguard Citadel. So, from level 70 to 72 you'll be in the Ikovian Memorial in Stormguard. The plot is situated around the portal. It is necessary to have an extra Ikovian gerege. Place it inside your tool belt and have access inside Stormguard. After entering, you can search through the portal and look for a pair of Boots of Flight. If you spot the boots, put them in your tool belt and these are required to go farther into Stormguard. Levels 72-74: Oikos Studio Debris (Everlight) Retrace your steps back to Everlight and dig at the Oikos Studio Debris. Levels 74-76: Kharid-et chapel Debris (Kharid-et) Return to Kharid-et and begin digging outside the chapel on the Kharid-et chapel Debris spot. 76 until all artifacts: Keshik Ger Remains (Stormguard) At level 76, you've obtained Warforge unlocked. However, before you go there it is necessary to go back to Stormguard Citadel to the Keshik Ger Remains. Inside the building, in the northeast corner of the remains is where you'll find the Wingsuit. Pick it up , and then put it in your tool belt, too as you'll be using it for further travel within Stormguard. When you've gathered the required artifacts from Keshik Ger for your collection logs, you're ready for you to travel to Warforge. Between Levels 76 and81 Gladiatorial Goblin Remains (Warforge) You are going to dig into what is known as the Gladiatorial Goblin Remains until level 81 . Then, pray to RNGesus to get all four Imcando metal pieces and a key at this time. Levels 81-83: Pontifex Remains (Kharid-et) At level 8, you'll have two options to choose from: you can boost the level with soil tea that is the tea that has five different soils in it. This gives you a noticeable +2 boost, giving you the level 83 as well as the ability to find the barrier in Warforge to gain entry into the rest of Warforge. It's crucial to remember this because once inside, one will discover another 10 keys to create your Imcando mattock. You can also hit three different areas for collection logs, which are 81, and I personally would choose this. I would go to the Warforge near it's Crucible Stands Debris for the artifacts needed then head into Stormguard to the Tailory Debris for artifacts for the collection log and then conclude with the Pontifex Remains for which you'll require your signet ring for. The three locations are level 81. The reason I'd choose this is due to the expense of materials for repairing artifacts. Also, camping at Kharid-et dig site is more beneficial since you'll gain batteries which is extra XP. Also, with the Pylons being active, you'll gain an extra amount of XP. Levels 83-84 Level 83-84: Goblin Dorm Remains (Warforge) No matter which way you choose when you reach level 83, you'll end up in Warforge again to purchase Goblin Dorm Remains until you get to level 84. Levels 84-85: Oikos Fishing Hut Remnants (Everlight) At level 84, you'll head to Everlight to find the Oikos fishing Hut Remnants to be used for 1 level. Levels 85-86 Weapons Research (Stormguard) You go back at Stormguard Citadel and dig the Weapons Research debris. As you dig the piles you will find journals for the A Study in Aether mystery. When you've got all five pages, speak Gee'ka about turning in the mystery. Levels 86-89: Orcus Altar (Kharid-et) Return to Kharid-et and begin excavating to find the Orcus Altar. You'll need your Pontifex signet ring once again to enter. Make sure to save an extra spell scroll that you discover there, as it is needed for The Vault of Shadows mystery. Levels 89-91 Big High War God Shrine (Warforge) At level 89, you are going to head to the Infernal Source to begin excavating Dis Overspill heaps till you finish your collections. After finishing the collections, you go to Warforge and dig up your Big High War God Shrine piles. While digging the piles you might come across the journal page of the Forge War! mystery. Contact Zanik when you've rediscovered that to finish the mystery. Professor Qualification In the next few hours, you'll be at the level of 90 and have recovered and reconstructed 500 artifacts, completed 15 mysteries, 20 collection logs, and 72 hours of research with your research team. Once you've finished, you'll unlock an unlockable Professor Qualification. Levels 91 and 92 Gravitron Research (Stormguard) When you have reached level 91, head back the Stormguard Citadel and excavate the Gravitron Research debris. It is strongly recommended to finish getting the pages for the Spy Who Loved Metal mystery so that you can finish Stormguard mysteries by level 95. Levels 92-93 Acropolis Destruction (Everlight) Return to Everlight and begin excavating The Acropolis Debris. While excavating the piles, you'll find journal pages for The Epic of Hebe mystery. Take all five of them and talk with Vanescula to complete the mystery. Levels 93-94 The Armarium Debris (Kharid-et) Return to Kharid-et and excavate and remove the Armarium debris. Levels 94-95: Yu'Buisk Animal Pen (Warforge) You go back to Warforge, and remove those Yu'biusk animal pen piles. Levels 95-97 Keshik Tower Debris (Stormguard) Return to Stormguard once again and head to the Keshik debris of the tower in the guard tower during the daytime. You'll need be required to upgrade your flight suit to arrive there to avoid getting shocked on the way. From the level 95 level to 97, you'll need to be seated at the Keshik the tower's debris. Levels 97-98 Goblin Training Remains (Warforge) Return to Warforge and begin digging up the Goblin Trainee Remains, and you'll work on it for 1 level. Levels 98-99: Byzroth Remains (Infernal Source) Return to either Stormguard Citadel or the Infernal Source. After you have completed one of the collections, switch over to the other one. It is suggested to complete in the Infernal Source first to take more time in Stormguard to collect more blueprint pages. If you don't have plenty of RuneScape gold to play the skill, I recommend starting at the level 93 level and camping in the Armarium Debris in Kharid-et. It's a low cost material, and the batteries you buy are a lot. For instance, I had 900 batteries, which equated to about 380,000 stored XP that sufficed to get me towards level 99. Along the way, at levels 94, 95, 97, and 98 Return to these other dig sites for collections but return to Kharid-et when you're done with the collection and continue to work there. The cost of repairing is not significant and much less expensive at Kharid-et. Guildmaster Training Now, you should have recovered and reconstructed 1,000 artifacts, completed 20 mysteries, 25 collections and have 168 hours of study completed. When you've completed your quest, you'll gain access to the Guildmaster Qualification that will give access to an elite Archaeology outfit that has unlimited teleports, as well as the items required in order to access your Mattock of Time and Space and a better upgrade to your mattock.
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    • Runescape Lost City Quest
      Lost City is a quest concerning the fairy land Zanaris. A group of adventurers has set up camp inside Lumbridge Swamp, claiming to be searching for the mythical lost city. Find out the truth behind this claim and gain access to the moon to Gielinor, Zanaris. Searching for the city of the missing Take a trip to Lumbridge Swamp and locate a group of adventurers including a wizard, archer, warrior and a monk at a campfire near the house of Father Urhney. Engage with the warrior, and ask him what the warrior is up to. If he does not want to talk to you, askhim: 1. What's the reason why you're camped out here? 2. What's your take on why you think that this is the case? 3. If it's concealed, how are intending to get it? 4. Looks like you don't know either. The Leprechaun's Tree You can find a swampy tree just east of the camp. The first tree is that is located to the west of the house of Father Urhney. The tree can be quickly identified as this is the one one with one option "Chop Swamp Tree" instead of "Chop down Swamp tree". When you chop the tree, Leprechaun named Shamus leaps out. Ask Shamus how to get to Zanaris and he tells you that you'll need a dramen staff. In order to obtain it the staff, you'll need to cut down a tree within the Entrana Dungeon, and at the conclusion of the conversation the man offers to bring the player onto the Port Sarim docks. Entrana is governed by a rule of non-aggression, which means that weapons such as armour, combat armor as well as certain magical items can't be brought to Entrana. It is however possible to bring the essential ingredients for making armor and weapons, such as leather or dragonleather and thread as well as bowstring and logs for ranged gear; batwing, spider silk, and mystic cloth thread that can be used to make an wand. Other things to bring are ammo, such as runes and arrows that can be tacked into Entrana already constructed, clothes such as monk priest, monk, Citharede or druids for the prayer booster, potions food items, an emergency teleport and a Ring of Life. Find here a complete list of prohibited items. Pick up your preferred items in Port Sarim, talk to monks who are on the dock, then travel to Entrana. Do not create your items as of now, or you'll be searched and denied being allowed to board the ship. When you get off on the water at Entrana Make and put on your armor and weapon. take a left turn, then run north over the temple and west following the bridge. There is a monk close to a cave entrance. The tools made here will not be a cause for exile to the mainland. As soon as you go down into this cave there the only exit is via an exit that goes south to Draynor Village. Once you're ready, talk to the monk , and then enter the Dungeon. Once you are inside the dungeon your prayer will be reduced to 100-400 points. The cave will be explored until you can see larger demons, and a cave to the south. The demons will be able to escape into this cave and cut the dragon tree with your hatchet. A Level 63 Dramen tree spirit appears. It is possible to attempt to attack the spirit of the tree, however it is able to hit up to 200 precisely and absorbs most melee attacks, so plenty of food items, including lobster, is recommended. There is a safe area on the southern wall, between 3 mushrooms, where it is possible to spot traps and attack her while quickly returning to the secure area to avoid injury. It is susceptible to fire spells. Therefore, it is recommended that the Fire Bolt spell or above should be used with a imphorn horn wand, spider the wand, batwing or mystic-wand. Runes of lower levels can be found at Port Sarim on the way to Entrana. If the fight takes for too long tree spirit returns to the tree and completely recovers. It is possible that several people attack the tree spirit. After the spirit of the tree is defeated Cut the tree once more to make a dramen branche. Make the dramen branch into a dramen staff to make a dramen staff. If you plan on doing the recipe for Disaster: Freeing Sir Amik Varze, you will have to grind the dramen branch to make it available to Sir Amik Varze. To begin the quest head southwest of Father Urhney's shack until you come across a camp site that has a variety of adventures. Speak to the Warrior and decide on the options that question his authority. He'll eventually inform you that they're in search of Leprechauns who can assist them in finding the missing Zanaris city. Zanaris. Then, walk to the west of the camp and try to cut down the swamp tree using the option to chop tree. A Leprechaun named Shamus will appear, you can speak to them and ask for directions to the lost cities of Zanaris. The Leprechaun will explain that you'll need to find a staff that can be made from a dramen limb for access to the city. You will learn that there is a Dramen tree located on Entrana when you are done talking to the leprechaun, he will invite you to teleport to the docks of Port Sarim. If you've all the necessary items to complete the quest already then accept the teleport in case you don't have a bank. Ask any Monks on Port Sarim. Talk to any of the monks at Port Sarim dock and after an initial search, they will permit you to take a trip to Entrana. Since the monks are forbidden to carry all weapons and armor on Entrana. This means that you are required to bring not-finished combat gear to defeat the tree spirit of level 63. After arriving on Entrana, head northeast through the church. Then cross the bridge to the northwestern part of the island. Try to climb down the ladder on the left but the Cave Monk will stop you and warn you to be careful if you go down since there's no way to get again up, on top of that the impact of prayers will be greatly reduced once you've gone down. Informing the Cave Monk that you are willing to risk the risk, climb through the ladder. After you have gotten down, follow the trail that passes through level 29 Zombies until you reach a group of level 82 Greater demons. The south of Greater Demons is a cave that contains the Dramen tree within it, run to it. Prepare any weapons or armor prior to attempting to cut the tree. Once you have done, cut the tree and an 63 level Dramen Tree Spirit appears. If you're using Ranged or Magic attack methods you must stand in the middle of the mushrooms in the south part of the cave and defeat your Tree Spirit but without inflicting injury from it. If the Tree Spirit is not killed quick enough, then it'll die and you'll have to chop the tree a second time in order to restart the fight. Once the Tree Spirit is dead then cut the Draman tree in order to take a Dramen branch from it and fletch the branch into the form of a Dramen staff. It is suggested to make multiple in case you loose the Dramen staff. Return toward the Lumbridge swamp by using the Lumbridge lodestone teleport method. Take a walk to the shed that is northeast of the campsite with the adventures to install the Dramen staff, and then enter the shed in order to be teleported. This will allow access to the lost Zanaris city. Zanaris. Congratulations!
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